Sergi Carrion
Senior Technical Artist @ Ubisoft
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UV Checker Map Generator for Godot, Unreal Engine, Unity –

Article / 08 April 2025

The God of War Texture Optimization Algorithm: Mip Flooding

Article / 25 October 2023

Houdini Guide Geometry vs Templated Geometry: Making visualizers for Houdini and Unreal Engine

Article / 12 October 2023

Incircle Sphere Packing: Optimal 3D Sphere Packing on Meshes

Article / 03 August 2023

A Dev's Journey Through the AI Landscape: How I use LM Studio and Sphinx to write my Python documentation.

Article / 26 March 2023

Generative Circle Packing Patterns Using Houdini and Unreal

Article / 12 March 2023

Python, Pydantic and Validating JSON Files for Game Development

Article / 18 February 2023

Houdini Scripted Menus. Making your HDA's Menus Dynamic.

Article / 06 March 2022

Koch Snowflake using VEX

Article / 20 June 2021
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