Sergi Carrion
Sergi Carrion
Senior Technical Artist @ Ubisoft
Barcelona, Spain

Welcome to my profile! ๐Ÿ˜ I'm a Senior Technical Artist with a background in both art and technical disciplines, I specialize in developing user-friendly tools and pipelines that serve artists, improving efficiency in game production. I am a very proactive and creative person, and I thrive in challenging environments. My passion for learning and sharing knowledge fuels my journey.

๐ŸŒMy Links:
โ—พ๐— ๐˜† ๐—ช๐—ฒ๐—ฏ๐˜€๐—ถ๐˜๐—ฒ: https://www.sergicarrion.com/
โ—พ๐— ๐˜† ๐—š๐—ถ๐˜๐—ต๐˜‚๐—ฏ: https://github.com/secarri
โ—พ๐— ๐˜† ๐—ฎ๐—ฟ๐˜๐—ถ๐—ฐ๐—น๐—ฒ๐˜€: https://www.artstation.com/se_carri/blog

๐Ÿซฑ๐Ÿผโ€๐Ÿซฒ๐ŸฝIf you're into creating, innovating, or simply looking for someone to bounce ideas off, I'd love to connect. Just include a short message with your request.

Skills

Python ScriptingGame Production PipelineProcedural ToolsHoudiniPBR TexturingGame DevelopmentShaders

Software proficiency

Houdini
Houdini
Python
Python
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Unity
Unity

Productions

    • Video Game
      Tom Clancy's Rainbow Six Siege
    • Year
      2015
    • Role
      Senior Technical Artist
    • Company
      Ubisoft
    • Video Game
      Beyond Good and Evil 2
    • Year
      1960
    • Role
      Senior Technical Artist
    • Company
      Ubisoft
    • Video Game
      Unannounced Project
    • Year
      2027
    • Role
      Technical Artist
    • Company
      Smilegate Barcelona
    • Video Game
      BMX The Game
    • Year
      2020
    • Role
      Lead Environment Artist
    • Company
      Barspin Studios
    • TV Production
      Shane The Chef
    • Year
      2018
    • Role
      Modeler and Layout Artist
    • Company
      Cloth Cat Animation

Experience

  • Senior Technical Artist at Ubisoft
    Barcelona, ES
    July 2024 - Present

    Tom Clancy's Rainbow Six: Seige

  • Senior Technical Artist at Ubisoft
    Barcelona, ES
    November 2023 - June 2024

    Following the vision of our tech art director I was involved in:

    โ€ข Character Tech Art Production Pipeline.

    โ€ข Creating robust Python libraries and clear guidelines for tool development within the tech art department.

  • Technical Artist at Smilegate
    Barcelona, ES
    September 2020 - November 2023

    โ€ข AAA open-world game project.

    โ€ข Intense focus on photogrammetry and procedural tools.

    โ€ข Innovative pipeline featuring photoscan reconstruction.

    โ€ข Project reached cancellation phase in September 2023.

  • Lead Environment Artist at Barspin Studios
    Barcelona, Spain
    January 2019 - August 2020

    โ€ข Released BMX The Game on Steam.

    โ€ข Direct and mentor a team of 3 artists, fostering a collaborative and productive environment.

    โ€ข Oversee task management and supervision of art and procedural tools, ensuring timely completion and high-quality results.

    โ€ข Streamline the pipeline by automating processes, increasing efficiency, and reducing manual effort.

    โ€ข Collaborate with the Lead Programmerto optimize graphics, striking a balance between visual fidelity and performance.

    โ€ข Integrate art assets into the game, preserving artistic vision while adhering to platform technical constraints.

  • CG Layout Artist at Cloth Cat Animation
    Cardiff, Wales, United Kingdom
    January 2018 - December 2018

    โ€ข Worked on the production and release of 35 episodes of โ€Shane The Chef.โ€

    โ€ข Develop Python tools part-time for the Layout Department.

    โ€ข Captured the vision of the director, established the storyboard, placed the characters in a 3D space and composed the shot with a 3D camera in the CG animated series โ€œShane The Chefโ€.

    โ€ข Created some 3D assets for production.

  • Junior Environment Artist at Barspin Studios
    Barcelona, Spain
    May 2015 - June 2016

    โ€ข 3D game asset creation.

    โ€ข Texture creation.

    โ€ข Implementation of 3D assets in Unity.