I'm Sergi Carrion, a Senior Technical Artist with expertise in pipeline management, procedural tools, and optimization. Currently working at Ubisoft Barcelona, I excel in managing pipelines, automating workflows, and developing tools. I have a track record of improving efficiency and streamlining processes.
Previously, as a Lead Environment Artist at Barspin Studios, I oversaw a team of artists, ensured the completion of tasks, and contributed to optimizing graphics and performance. With advanced Python programming skills and experience in game production pipelines, I thrive in adapting to new challenges.
Outside of work, I pursue coding projects, explore artistic endeavors, and engage in various hobbies. Welcome to my page!
• All of my work for Smilegate Barcelona is unannounced and under NDA. Contact me for more information.
• Released BMX The Game on Steam.
• Direct and mentor a team of 3 artists, fostering a collaborative and productive environment.
• Oversee task management and supervision of art and procedural tools, ensuring timely completion and high-quality results.
• Streamline the pipeline by automating processes, increasing efficiency, and reducing manual effort.
• Collaborate with the Lead Programmerto optimize graphics, striking a balance between visual fidelity and performance.
• Integrate art assets into the game, preserving artistic vision while adhering to platform technical constraints.
• Worked on the production and release of 35 episodes of ”Shane The Chef.”
• Develop Python tools part-time for the Layout Department.
• Captured the vision of the director, established the storyboard, placed the characters in a 3D space and composed the shot with a 3D camera in the CG animated series “Shane The Chef”.
• Created some 3D assets for production.
• 3D game asset creation.
• Texture creation.
• Implementation of 3D assets in Unity.