Sergi Carrion
Sergi Carrion
Senior Technical Artist @ Ubisoft Barcelona.
Barcelona, Spain

I'm Sergi Carrion, a Senior Technical Artist with expertise in pipeline management, procedural tools, and optimization. Currently working at Ubisoft Barcelona, I excel in managing pipelines, automating workflows, and developing tools. I have a track record of improving efficiency and streamlining processes.

Previously, as a Lead Environment Artist at Barspin Studios, I oversaw a team of artists, ensured the completion of tasks, and contributed to optimizing graphics and performance. With advanced Python programming skills and experience in game production pipelines, I thrive in adapting to new challenges.

Outside of work, I pursue coding projects, explore artistic endeavors, and engage in various hobbies. Welcome to my page!

Skills

Python ScriptingGame Production PipelineProcedural ToolsHoudiniPBR TexturingGame DevelopmentShaders

Software proficiency

Houdini
Houdini
Python
Python
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Unity
Unity

Productions

    • Video Game
      Unannounced Project
    • Year
      2027
    • Role
      Technical Artist
    • Company
      Smilegate Barcelona
    • Video Game
      BMX The Game
    • Year
      2020
    • Role
      Lead Environment Artist
    • Company
      Barspin Studios
    • TV Production
      Shane The Chef
    • Year
      2018
    • Role
      Modeler and Layout Artist
    • Company
      Cloth Cat Animation

Experience

  • Senior Technical Artist at Ubisoft Barcelon
    Barcelona, ES
    November 2023 - Present

  • Technical Artist at Smilegate Barcelona
    Barcelona
    September 2020 - November 2023

    • All of my work for Smilegate Barcelona is unannounced and under NDA. Contact me for more information.

  • Lead Environment Artist at Barspin Studios
    Barcelona, Spain
    January 2019 - August 2020

    • Released BMX The Game on Steam.

    • Direct and mentor a team of 3 artists, fostering a collaborative and productive environment.

    • Oversee task management and supervision of art and procedural tools, ensuring timely completion and high-quality results.

    • Streamline the pipeline by automating processes, increasing efficiency, and reducing manual effort.

    • Collaborate with the Lead Programmerto optimize graphics, striking a balance between visual fidelity and performance.

    • Integrate art assets into the game, preserving artistic vision while adhering to platform technical constraints.

  • CG Layout Artist at Cloth Cat Animation
    Cardiff, Wales, United Kingdom
    January 2018 - December 2018

    • Worked on the production and release of 35 episodes of ”Shane The Chef.”

    • Develop Python tools part-time for the Layout Department.

    • Captured the vision of the director, established the storyboard, placed the characters in a 3D space and composed the shot with a 3D camera in the CG animated series “Shane The Chef”.

    • Created some 3D assets for production.

  • Junior Environment Artist at Barspin Studios
    Barcelona, Spain
    May 2015 - June 2016

    • 3D game asset creation.

    • Texture creation.

    • Implementation of 3D assets in Unity.