My name is Sergi Carrion. I am a 3D Technical Artist specialized in environment art, passionate for scripting.
I am fast and effective with a keen eye for detail. I try to write down every idea I have,
and when possible, I try to build a work routine so I can be more effective.
• Leading a team of 3 artists.
• Tasks management and supervision.
• Helping to automate processes to make the pipeline more efficient.
• Responsible for the optimization of graphics along with the Lead Programmer.
• Integrating art assets into the game without taking away the artistic vision or going beyond the technical limits of the platform.
• Modeling and texturing of some props, areas from Barcelona and creation of materials in Substance Designer.
• Responsible of designing procedural tools and supervision of how they were created after.
• Part time Python tool developer for the Layout Department.
• Captured the vision of the director, established the storyboard, placed the characters in a 3D space and composed the shot with a 3D camera in the CG animated series “Shane The Chef”.
• 3D game asset creation.
• Texture creation.
• Implementation of 3D assets in Unity.