Sergi Carrion
Sergi Carrion
Technical Artist @ Smilegate Barcelona.
Barcelona, Spain

About

I'm Sergi Carrion, a Technical Artist with expertise in pipeline management, procedural tools, and optimization. Currently working at Smilegate Barcelona, I excel in managing pipelines, automating workflows, and developing tools. I have a track record of improving efficiency and streamlining processes.

Previously, as a Lead Environment Artist at Barspin Studios, I oversaw a team of artists, ensured the completion of tasks, and contributed to optimizing graphics and performance. With advanced Python programming skills and experience in game production pipelines, I thrive in adapting to new challenges.

Outside of work, I pursue coding projects, explore artistic endeavors, and engage in various hobbies. Welcome to my page!

Skills

Python ScriptingGame DevelopmentShadersEnvironment DesignEnvironment ModelingLightingLow-poly ModelingProp ModelingPBR TexturingGame Design

Software proficiency

Houdini
Houdini
Python
Python
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Unity
Unity

Productions

  • Jzchuqo3
    • Video Game
      Unannounced Project
    • Year
      2027
    • Role
      Technical Artist
    • Company
      Smilegate Barcelona
  • Bmx portada1 fullc
    • Video Game
      BMX The Game
    • Year
      2020
    • Role
      Lead Environment Artist
    • Company
      Barspin Studios
  • Coverpic
    • TV Production
      Shane The Chef
    • Year
      2018
    • Role
      Modeler and Layout Artist
    • Company
      Cloth Cat Animation

Experience

  • Technical Artist at Smilegate Barcelona
    Barcelona, Spain
    September 2020 - Present

  • Lead Environment Artist at Barspin Studios
    Barcelona, Spain
    January 2019 - August 2020

    • Leading a team of 3 artists.

    • Tasks management and supervision.

    • Helping to automate processes to make the pipeline more efficient.

    • Responsible for the optimization of graphics along with the Lead Programmer.

    • Integrating art assets into the game without taking away the artistic vision or going beyond the technical limits of the platform.

    • Modeling and texturing of some props, areas from Barcelona and creation of materials in Substance Designer.

    • Responsible of designing procedural tools and supervision of how they were created after.

  • CG Modeler and Layout Artist at Cloth Cat Animation
    Cardiff, Wales, United Kingdom
    January 2018 - December 2018

    • Part time Python tool developer for the Layout Department.

    • Captured the vision of the director, established the storyboard, placed the characters in a 3D space and composed the shot with a 3D camera in the CG animated series “Shane The Chef”.

  • Junior Environment Artist at Barspin Studios
    Barcelona, Spain
    May 2015 - June 2016

    • 3D game asset creation.

    • Texture creation.

    • Implementation of 3D assets in Unity.