Responsibilities:
• Level art.
• Shaders and materials.
• Layout, lighting and rendering.
• Generate missing textures in Substance Designer (Roughness, Metallic, SSS).
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In late 2020 and early 2021, I worked on a project that, unfortunately, got shelved. My colleague Arthur Pin, a super skilled photogrammetry and foliage artist, provided some amazing high poly models for this project, complete with color and normal maps. Our main aim was to embark on a sort of 'scouting trip' to scan some models in a couple of days. This trip turned out to be a great learning experience, helping us fine-tune our approach to creating game assets and shaping our photogrammetry pipeline. Plus, it gave us a chance to play around with the then-new Unreal Engine 5 preview, specifically testing out its Nanite and Lumen features.
► Arthur Pin (Environment Artist):
https://www.artstation.com/loutre
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Shoutout to:
► Ryan Hawkins (Head of Art) for his feedback and for making this trip possible:
https://www.linkedin.com/in/rhawkins24/
► Maxime Pelletier (Art Director) for his feedback:
https://www.linkedin.com/in/maximepelletier/
► David Foss (Senior Technical Artist Houdini Specialist) for the aerial shots:
https://www.linkedin.com/in/davidium/