Demonstration of the photogrammetry proprietary software created to automate the process of generating a game-ready asset from a set of images.

Photogrammetry Automation Software

01

Problem

Photogrammetry trip after photogrammetry trip, artists where spending a lot of time organizing and cleaning scans.


02

Solution

Co-developed and designed a proprietary software using SQL, HQueue and Houdini in the back, and Python and PySide6 in as front-end for artists to organize and process photogrammetry data from scan, to game ready asset. This was co-developed with Julie Martinez.


03

Outcome

We cut production time (bulking data, processing, manual cleaning and reconstruction of missing parts) from a week time to a matter of hours.