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Sergi Carrion

Senior Technical Artist

Productions

Parallel

Dec 2024 - Present

Barcelona, Spain

    Sanctuary
    Sanctuary
    In Development
    Unreal Engine 5PC
    Senior Technical ArtistDec 2024 - Present
    • Build PCG tools so artists and designers can author the map within technical limits
    • Build the landscape and material pipeline, terrain to shaders
    • Profile GPU traces with Unreal Insights to drive optimization, raising the investor-demo map from ~20 to ~45 fps
    • Document technical guidelines and best practices for Unreal Engine workflows
    PythonHoudiniC++LumenPCGMaterials
    Colony
    Colony
    Shipped
    Unreal Engine 5iOSAndroid
    Senior Technical ArtistDec 2024 - Present
    • Build a PCG-driven runtime building-upgrade system that cut ~270 manual touchpoints per pass to zero
    • Create UE5 Python tooling (Level Setup Wizard + validators) so artists self-serve buildings and catch config drift before QA
    • Optimize performance and batching for mobile
    • Build validation tooling that surfaced asset issues and halved the build size
    PythonC++BlueprintsPCGHoudiniVFXMaterials

    Ubisoft

    Nov 2023 - Nov 2024

    Barcelona, Spain

      Rainbow Six Siege X
      Rainbow Six Siege X
      Shipped
      AnvilPCPS5Xbox Series X/S
      Senior Technical ArtistApr 2024 - Nov 2024
      • Contributed to the launch of Rainbow Six Siege X (shipped 2025)
      • Collaborated with Ubisoft Toronto and David Marchessault (TD) to overhaul weapon textures and materials, unlocking sharper, higher-res assets
      • Built easy-to-use engine templates and documentation so artists could jump straight into new workflows
      • Collaborated with Leonor Cuesta (TA) to define TA standards in Barcelona and keep our pipeline running cleanly
      PythonC#VEXHoudini3DS MaxSubstance Suite
      Beyond Good and Evil 2
      Beyond Good and Evil 2
      In Development
      VoyagerPC
      Senior Technical ArtistNov 2023 - Apr 2024
      • Character Tech Art Production Pipeline
      • Character Customization Tools
      • Character Facial Animation Tools
      • Creating robust Python libraries and clear guidelines for tool development within the tech art department
      PythonC#VEXHoudiniMaya3DS MaxSubstance Suite

      Smilegate

      Sep 2020 - Oct 2023

      Barcelona, Spain

        Unannounced Project
        Unannounced Project
        Unreleased
        Unreal Engine 5PCPS5Xbox Series X/S
        Technical ArtistSep 2020 - Oct 2023
        • Managed the pipeline and environment of procedural tools for the production team
        • Co-developed "Namoo", a photogrammetry tool taking data from scanning trip to game-ready asset
        • Researched, explored and documented Unreal Engine's PCG capabilities for the rest of the team
        • Supported seniors and artists by offloading tasks and providing assistance
        PythonVEXHoudiniSubstance Suite3DS Max

        Barspin Studios

        Jan 2019 - Aug 2020

        Barcelona, Spain

          BMX The Game
          BMX The Game
          Shipped
          Unity 3DPC
          Lead Environment ArtistJan 2019 - Aug 2020
          • Directed and mentored a team of 3 artists
          • Oversaw task management and supervision of art and procedural tools
          • Streamlined the pipeline by automating processes, increasing efficiency, and reducing manual effort
          • Collaborated with the Lead Programmer to optimize graphics
          • Modeling and texturing of some props, areas from Barcelona and creation of materials in Substance Designer
          PythonVEXHoudiniSubstance Suite3DS Max

          Cloth Cat Animation

          Jan 2018 - Dec 2018

          Cardiff, Wales

            Animation Production
            Animation Production
            Released
            MayaTV
            CG Layout ArtistJan 2018 - Dec 2018
            • Worked on the production and release of 35 episodes
            • Developed Python tools part-time for the Layout Department
            • Captured the vision of the director, established the storyboard, placed the characters in a 3D space and composed the shot with a 3D camera in the CG animated series "Shane The Chef"
            • Created some 3D assets for production
            MayaPythonMEL

            Barspin Studios (Junior)

            Jun 2015 - Aug 2016

            Barcelona, Spain

              BMX The Game
              BMX The Game
              Shipped
              Unity 3DPC
              Jr. Environment ArtistJun 2015 - Aug 2016
              • 3D game asset creation
              • Texture creation with Substance Designer
              • Implementation of 3D assets in Unity
              Unity 3DSubstance Designer3DS Max

              Education

              BA(Hons) in Computer Animation

              University of South Wales

              2018

              Cardiff, Wales

              Graduated with First Class Honors, highly commended

              HND IN CMP & Videogame Development

              CEV Barcelona

              2016

              Barcelona, Spain

              Graduated with Distinction

              Interests

              Story TellingPhotographyEntrepreneurshipEngineeringSportsCodingTravelingWatchesGamingMovies and Cinematography