
HDA Creation Framework for Genesis Pipeline
Problem
Artists and Technical Artists creating Houdini Digital Assets (HDAs) for the Genesis pipeline faced numerous challenges:
- No Standardization: Each artist had their own approach to building HDAs, resulting in wildly different structures
- Compatibility Issues: Frequent parameter type mismatches between Houdini and Unreal Engine 5
- Maintenance Nightmare: Inconsistent network organization made debugging and updating HDAs extremely time-consuming
- Knowledge Silos: Critical information about HDA creation was scattered across team members with no central documentation
- Onboarding Difficulties: New team members took weeks to understand the pipeline requirements
- Manual Repetitive Tasks: Artists wasted time on boilerplate setup for every new HDA
The lack of a unified approach meant that what should have been reusable, modular assets became technical debt.
Solution
Created a comprehensive HDA Creation Framework that standardized the entire process from conception to deployment:
Framework Components:
- Automated Project Setup: Python tool that creates the base HDA structure with proper naming, parameters, and folder organization
- Parameter Standards: Strict naming conventions and type mappings ensuring 100% compatibility with UE5
- Network Templates: Pre-built node networks for common operations (scatter, deformation, UV manipulation)
- Validation System: Automated checks for parameter types, naming, performance, and UE5 compatibility
Documentation System:
- Step-by-Step Guide: Comprehensive PDF documentation covering every aspect of HDA creation
- Visual Examples: Screenshots and flowcharts for complex concepts
- Troubleshooting Section: Common issues and their solutions
- Best Practices: Performance optimization tips and artistic guidelines
Automation Tools:
- Shelf Tools: One-click solutions for common tasks like parameter promotion and type conversion
- Python Scripts: Batch processing tools for updating multiple HDAs simultaneously
- Version Control Integration: Automated backup and versioning for HDA files
- Deployment Pipeline: Streamlined process for pushing HDAs to the game engine
Outcome
The HDA Creation Framework transformed the pipeline:
- 50% faster HDA creation (from 2-3 days to 1 day for complex assets)
- Zero compatibility issues after implementing the validation system
- Standardized structure across 200+ HDAs in production
- Onboarding time reduced by 75% (new artists productive within days instead of weeks)
- Documentation adopted company-wide as the official standard
The framework became so successful that it was expanded to other projects within the studio.
Key Features
Smart Parameter System:
# Automatic parameter type conversion def convert_hou_to_ue5_param(param_type): mapping = { "float": "Float", "vector": "Vector3", "color": "LinearColor" } return mapping.get(param_type, "String")
Validation Checklist:
- ✓ Parameter naming follows convention
- ✓ All promoted parameters have proper types
- ✓ Network is optimized for performance
- ✓ Documentation strings are complete
- ✓ Preview geometry is lightweight
- ✓ Error handling for edge cases
Integration Benefits:
- Seamless Houdini to UE5 workflow
- Live parameter updates in engine
- Automatic LOD generation support
- Material assignment preservation
- Collision geometry handling
This framework exemplifies how proper documentation and tooling can transform a chaotic process into a streamlined, efficient pipeline that empowers artists while maintaining technical excellence.

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