Sergi Carrion

Senior Technical Artist

2024

Senior Technical Artist

Parallel

Dec 2024 - Present

2023

Senior Technical Artist

Ubisoft

Nov 2023 - Nov 2024

2020

Technical Artist

Smilegate

Sep 2020 - Oct 2023

2019

Lead Environment Artist

Barspin Studios

Jan 2019 - Aug 2020

2018

CG Layout Artist

Cloth Cat Animation

Jan 2018 - Dec 2018

Productions

Unreal Engine 5
  • Optimize game performance
  • Create artist-friendly tools to streamline batching and help them meet technical requirements
  • Debug, test, and package builds to validate performance and optimization
  • Use Blueprints and custom C++ nodes to support all of this
  • Document technical guidelines and best practices for Unreal Engine workflows
PythonVEXHoudiniBlender
Anvil
  • Collaborated with Ubisoft Toronto and David Marchessault (TD) to overhaul weapon textures and materials, unlocking sharper, higher-res assets
  • Built easy-to-use engine templates and documentation so artists could jump straight into new workflows
  • Collaborated with Leonor Cuesta (TA) to define TA standards in Barcelona and keep our pipeline running cleanly
PythonC#VEXHoudini3DS MaxAdobe Substance Suite
Voyager
  • Character Tech Art Production Pipeline
  • Character Customization Tools
  • Character Facial Animation Tools
  • Creating robust Python libraries and clear guidelines for tool development within the tech art department
PythonC#VEXHoudiniMaya3DS MaxSubstance Suite

Education

BA(Hons) in Computer Animation

University of South Wales

2018

Cardiff, Wales

Graduated with First Class Honors, highly commended

HND IN CMP & Videogame Development

CEV Barcelona

2016

Barcelona, Spain

Graduated with Distinction

Interests

Story TellingPhotographyEntrepreneurshipEngineeringSportsCodingTravelingWatchesGamingMovies and Cinematography