2024
Senior Technical Artist
Parallel
Dec 2024 - Present
2023
Senior Technical Artist
Ubisoft
Nov 2023 - Nov 2024
2020
Technical Artist
Smilegate
Sep 2020 - Oct 2023
2019
Lead Environment Artist
Barspin Studios
Jan 2019 - Aug 2020
2018
CG Layout Artist
Cloth Cat Animation
Jan 2018 - Dec 2018
Productions
Sanctuary
Unreal Engine 5PC
Senior Technical Artist•Dec 2024 - Present
- Create PCG tools for artists and designers to help them build the map meeting technical requirements and helping them collaborate
- Landscape and landscape material pipeline
- Debug, test, track issues and package builds to validate performance and optimization
- Document technical guidelines and best practices for Unreal Engine workflows
PythonVEXHoudiniBlender
Colony
Unreal Engine 5iOSAndroid
Senior Technical Artist•Dec 2024 - Present
- Optimize game performance
- Create artist-friendly tools to streamline batching and help them meet technical requirements
- Debug, test, and package builds to validate performance and optimization
- Use Blueprints and custom C++ nodes to support all of this
- Document technical guidelines and best practices for Unreal Engine workflows
PythonVEXHoudiniBlender
Rainbow Six Siege X
AnvilPCPS5Xbox Series X/S
Senior Technical Artist•Apr 2024 - Nov 2024
- Collaborated with Ubisoft Toronto and David Marchessault (TD) to overhaul weapon textures and materials, unlocking sharper, higher-res assets
- Built easy-to-use engine templates and documentation so artists could jump straight into new workflows
- Collaborated with Leonor Cuesta (TA) to define TA standards in Barcelona and keep our pipeline running cleanly
PythonC#VEXHoudini3DS MaxAdobe Substance Suite
Beyond Good and Evil 2
VoyagerPC
Senior Technical Artist•Nov 2023 - Apr 2024
- Character Tech Art Production Pipeline
- Character Customization Tools
- Character Facial Animation Tools
- Creating robust Python libraries and clear guidelines for tool development within the tech art department
PythonC#VEXHoudiniMaya3DS MaxSubstance Suite
Unannounced Project
Unreal Engine 5PCPS5Xbox Series X/S
Technical Artist•Sep 2020 - Oct 2023
- Manage the pipeline and environment of procedural tools for the production team
- Co-develop 'Namoo', a custom photogrammetry data management software for artists
- Research, explore and document Unreal Engine's PCG capabilities for the rest of the team
- Support seniors and artists by offloading tasks and providing assistance
- Identify and address production needs without explicit direction when needed
PythonVEXHoudiniSubstance Designer3DS Max
Education
BA(Hons) in Computer Animation
University of South Wales
2018
Cardiff, Wales
Graduated with First Class Honors, highly commended
HND IN CMP & Videogame Development
CEV Barcelona
2016
Barcelona, Spain
Graduated with Distinction
Interests
Story TellingPhotographyEntrepreneurshipEngineeringSportsCodingTravelingWatchesGamingMovies and Cinematography