Sergi Carrion

Senior Technical Artist

2024

Senior Technical Artist

Parallel

Dec 2024 - Present

2023

Senior Technical Artist

Ubisoft

Nov 2023 - Nov 2024

2020

Technical Artist

Smilegate

Sep 2020 - Oct 2023

2019

Lead Environment Artist

Barspin Studios

Jan 2019 - Aug 2020

2018

CG Layout Artist

Cloth Cat Animation

Jan 2018 - Dec 2018

Productions

    Sanctuary
    Sanctuary
    Unreal Engine 5PC
    Senior Technical ArtistDec 2024 - Present
    • Create PCG tools for artists and designers to help them build the map meeting technical requirements and helping them collaborate
    • Landscape and landscape material pipeline
    • Debug, test, track issues and package builds to validate performance and optimization
    • Document technical guidelines and best practices for Unreal Engine workflows
    PythonVEXHoudiniBlender
    Colony
    Colony
    Unreal Engine 5iOSAndroid
    Senior Technical ArtistDec 2024 - Present
    • Optimize game performance
    • Create artist-friendly tools to streamline batching and help them meet technical requirements
    • Debug, test, and package builds to validate performance and optimization
    • Use Blueprints and custom C++ nodes to support all of this
    • Document technical guidelines and best practices for Unreal Engine workflows
    PythonVEXHoudiniBlender
      Rainbow Six Siege X
      Rainbow Six Siege X
      AnvilPCPS5Xbox Series X/S
      Senior Technical ArtistApr 2024 - Nov 2024
      • Collaborated with Ubisoft Toronto and David Marchessault (TD) to overhaul weapon textures and materials, unlocking sharper, higher-res assets
      • Built easy-to-use engine templates and documentation so artists could jump straight into new workflows
      • Collaborated with Leonor Cuesta (TA) to define TA standards in Barcelona and keep our pipeline running cleanly
      PythonC#VEXHoudini3DS MaxAdobe Substance Suite
      Beyond Good and Evil 2
      Beyond Good and Evil 2
      VoyagerPC
      Senior Technical ArtistNov 2023 - Apr 2024
      • Character Tech Art Production Pipeline
      • Character Customization Tools
      • Character Facial Animation Tools
      • Creating robust Python libraries and clear guidelines for tool development within the tech art department
      PythonC#VEXHoudiniMaya3DS MaxSubstance Suite
        Unannounced Project
        Unannounced Project
        Unreal Engine 5PCPS5Xbox Series X/S
        Technical ArtistSep 2020 - Oct 2023
        • Manage the pipeline and environment of procedural tools for the production team
        • Co-develop 'Namoo', a custom photogrammetry data management software for artists
        • Research, explore and document Unreal Engine's PCG capabilities for the rest of the team
        • Support seniors and artists by offloading tasks and providing assistance
        • Identify and address production needs without explicit direction when needed
        PythonVEXHoudiniSubstance Designer3DS Max

        Education

        BA(Hons) in Computer Animation

        University of South Wales

        2018

        Cardiff, Wales

        Graduated with First Class Honors, highly commended

        HND IN CMP & Videogame Development

        CEV Barcelona

        2016

        Barcelona, Spain

        Graduated with Distinction

        Interests

        Story TellingPhotographyEntrepreneurshipEngineeringSportsCodingTravelingWatchesGamingMovies and Cinematography