2024
Senior Technical Artist
Parallel
Dec 2024 - Present
2023
Senior Technical Artist
Ubisoft
Nov 2023 - Nov 2024
2020
Technical Artist
Smilegate
Sep 2020 - Oct 2023
2019
Lead Environment Artist
Barspin Studios
Jan 2019 - Aug 2020
2018
CG Layout Artist
Cloth Cat Animation
Jan 2018 - Dec 2018
Productions
Unreal Engine 5
- Optimize game performance
- Create artist-friendly tools to streamline batching and help them meet technical requirements
- Debug, test, and package builds to validate performance and optimization
- Use Blueprints and custom C++ nodes to support all of this
- Document technical guidelines and best practices for Unreal Engine workflows
PythonVEXHoudiniBlender
Anvil
- Collaborated with Ubisoft Toronto and David Marchessault (TD) to overhaul weapon textures and materials, unlocking sharper, higher-res assets
- Built easy-to-use engine templates and documentation so artists could jump straight into new workflows
- Collaborated with Leonor Cuesta (TA) to define TA standards in Barcelona and keep our pipeline running cleanly
PythonC#VEXHoudini3DS MaxAdobe Substance Suite
Voyager
- Character Tech Art Production Pipeline
- Character Customization Tools
- Character Facial Animation Tools
- Creating robust Python libraries and clear guidelines for tool development within the tech art department
PythonC#VEXHoudiniMaya3DS MaxSubstance Suite
Education
BA(Hons) in Computer Animation
University of South Wales
2018
Cardiff, Wales
Graduated with First Class Honors, highly commended
HND IN CMP & Videogame Development
CEV Barcelona
2016
Barcelona, Spain
Graduated with Distinction
Interests
Story TellingPhotographyEntrepreneurshipEngineeringSportsCodingTravelingWatchesGamingMovies and Cinematography