
Extending Unreal Editor Menus with Python
If you make tools and utilities for your team in Unreal, the time will come when you'll want to integrate them into the Editor. This short guide covers an example of how to extend Unreal's menu system with Python.
What we'll build
- A simple startup hook (
init_unreal.py) to load your tools automatically. - A clean, organized menu structure with sections and submenus.
- Custom menu entries that can launch Editor Utility Widgets or open external documentation.
- We'll take a look at the registration system that prevents duplicate menus when reloading scripts.
Prerequisites
- Unreal Editor 4.26+ with Python Editor Script Plugin enabled
- Basic understanding of Python
- (Optional) Editor Utility Widget assets for your tools
1) Startup hook
The init_unreal.py file serves as your entry point. Unreal Engine automatically looks for and executes this file when the editor starts up, making it the perfect place to hook into the startup process. For more details on how this works, check out the official documentation on Scripting the Unreal Editor using Python. Here's an example of how to implement it:
This file is just the trigger. All the actual menu logic lives in your_menus.py to keep things organized.
2) Idempotent menu registration with proper structure
The menu registration function demonstrates several production-ready patterns:
Discovering extension points
Pro tip: Enable Editor Settings → Display UI Extension Points to overlay extension point names directly in the UI. This visual debugging feature shows you exactly which owner/menu/section IDs to target.
Alternatively, use the ToolsMenu.Edit command in Unreal's command console to inspect and browse available ToolMenus programmatically. This is invaluable when you need to extend existing menus or toolbars.
3) Creating menu entries
The ToolMenuEntryScript class is your foundation for executable menu items. Here's an example of how to implement it:
4) Organizing menus with sections and submenus
Proper organization prevents menu bloat and improves discoverability which is extremely important if you want users to find your tools. Here's how to structure your menu hierarchy:
A flat list of 20 scripts is a nightmare to navigate. If a user can't find your tool in 5 seconds, they won't use it. Grouping related commands into sections and submenus makes the interface discoverable and intuitive. It’s often harder to design a clean menu structure than to write the tool itself, but it pays off in the long run.
5) Linking to external resources
Sometimes the best tool is just a link to the right page. Whether it's your team's wiki or official documentation, having it one click away saves time.
6) Finalizing menu registration
Finally, we register the last few entries and refresh the UI. Calling refresh_all_widgets() is the magic command that makes your new menu appear instantly without needing to restart the editor.
7) Going further: Dynamic Menus
Dynamic menu population: Consider populating menus dynamically. Instead of manually registering every single tool, you can iterate over a list, a data table, a JSON config file, or even scan a directory of assets.
This allows you to add new tools to your pipeline without ever touching the python code again—just update your config file.
Conclusion
And that's it. You now have a menu system where you can hook documentation, editor utility widgets, and any other custom logic you need. It’s quick to set up and it makes the difference between a tool that feels like a hack (having to right click and "Run Editor Utility Widget" from the context menu) and one that feels like part of the engine.