Sergi Carrion
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UV Checkr
UV Checker Map Generator for Godot, Unreal Engine, Unity
March 16, 2025•5 min read

UV Checker Map Generator for Godot, Unreal Engine, Unity

Free online UV Checker Maker for 3D artists and game developers. Create customizable, high-quality UV checker maps with beautiful color palettes for Godot, Unreal Engine, Unity, Maya and more. Perfect for texture mapping, and 3D model visualization.

RBF Interpolation: A Powerful Algorithm for Morphing Data
December 12, 2024•10 min read

RBF Interpolation: A Powerful Algorithm for Morphing Data

Explains RBF interpolation for smooth 3D data morphing, demonstrating morphing costumes and geometry between morphotypes using Houdini and Python.

The God of War Texture Optimization Algorithm: Mip Flooding
October 25, 2023•12 min read

The God of War Texture Optimization Algorithm: Mip Flooding

Python implementation of the 'mip flooding' algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk. Optimize your textures in Houdini, Substance and Unreal Engine.

Houdini Guide Geometry vs Templated Geometry: Making visualizers for Houdini and Unreal Engine
October 12, 2023•9 min read

Houdini Guide Geometry vs Templated Geometry: Making visualizers for Houdini and Unreal Engine

Learn how to use the Templated Geometry or Template Geos in Unreal Engine's Digital Assets. This article provides insights into making Houdini guides and templated geometry work effectively, using Python scripting, and integrating them into your workflow.

A Dev's Journey Through the AI Landscape: How I use LM Studio and Sphinx to write my Python documentation
March 26, 2023•8 min read

A Dev's Journey Through the AI Landscape: How I use LM Studio and Sphinx to write my Python documentation

Efficient 3D mesh sphere packing algorithm in Houdini SideFX. Optimize graphics and simulations with Split Packing!

Generative Circle Packing Patterns Using Houdini and Unreal
March 12, 2023•12 min read

Generative Circle Packing Patterns Using Houdini and Unreal

Explore the process of creating visually stunning circle packing patterns using Houdini and Unreal in this technical artist's guide. Learn how to use a variant of the circle packing algorithm and the importance of a black-and-white boundary mask.

Python, Pydantic and Validating JSON Files for Game Development
February 18, 2023•14 min read

Python, Pydantic and Validating JSON Files for Game Development

Learn how to validate JSON files with Python and Pydantic in this article. As game data gets increasingly complex, storing and validating it efficiently is crucial. With Pydantic, you can create models to define the struct of the data you want to validate.

Houdini Scripted Menus. Making your HDA's Menus Dynamic
March 06, 2022•9 min read

Houdini Scripted Menus. Making your HDA's Menus Dynamic

Quick SideFx Houdini Tutorial showing how to create dynamic drop down menus for your tools.

Koch Snowflake using VEX
June 20, 2021•6 min read

Koch Snowflake using VEX

Parametric Design of the fractal Koch Snowflake using VEX.

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