
La Garrotxa - Spain
Posted in 2022
PhotogrammetryUnreal Engine 5Nanite
Responsibilities:
- Level art.
- Shaders and materials.
- Layout, lighting and rendering.
- Generate missing textures in Substance Designer (Roughness, Metallic, SSS).
In late 2020 and early 2021, I worked on a project that, unfortunately, got shelved. My colleague Arthur Pin, a super skilled photogrammetry and foliage artist, provided some amazing high poly models for this project, complete with color and normal maps. Our main aim was to embark on a sort of 'scouting trip' to scan some models in a couple of days. This trip turned out to be a great learning experience, helping us fine-tune our approach to creating game assets and shaping our photogrammetry pipeline. Plus, it gave us a chance to play around with the then-new Unreal Engine 5 preview, specifically testing out its Nanite and Lumen features.
Profile Arthur Pin🦦 (Environment Artist)
Shoutout to:
- Ryan Hawkins (Head of Art) for his feedback and for making this trip possible.
- Maxime Pelletier (Art Director) for his feedback.
- David Foss (Senior Technical Artist Houdini Specialist) for the aerial shots.







